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Tuesday 2 October 2012

Midnight Club 2

Races Consist Of A Series Of Checkpoints, Represented By Columns Of Light. In Some Races, The Order In Which The Checkpoints Must Be Cleared Is Prescribed. In This Case, A Transparent, Glowing Arrow Points To The Next Checkpoint. In Other Races The Checkpoints May Be Cleared In Any Order. In That Case, The Arrow Points To The Nearest Checkpoint. It Is Up To The Player Which Route To Take From One Checkpoint To The Next. There Are No Artificial Barriers In The Game's Open World Environment That Force The Player To Stay On A Specific Course.
Any Area That Is Drivable Or Jumpable In The Free-Roaming Cruise Mode Between Races May Be Used To Get To The Next Checkpoint. Some Areas Can Be Driven Upon That Are Not Intended For Such Use Outside Of A Computer Game. Examples Are Escalators, Roofs, Railways And Riverbeds And Many Ramps. However, Many Areas That Would Be Drivable In Reality, For Example Entrances And Some Stairs, Are Fenced Off With Invisible Barriers. In Some Areas, The Player Can Jump Or Drop Down. Using This To The Player's Advantage Can Be Necessary In Order To Win A Race.




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Minimum System Requirements:

Os: Windows 98/Me/2000/Xp 
Processor: Pentium 3 @ 800 Mhz 
Memory: 128 Mb 
Hard Drive: 700 Mb Free 
Video Memory: 32 Mb 
Video Card: Nvidia Geforce 2 / Ati Radeon 8500 
Sound Card: Directx Compatible 
Directx: 9.0 
Keyboard 
Mouse 
Dvd Rom Drive





Recommended System Requirements:

Os: Windows 98/Me/2000/Xp 
Processor: Pentium 4 
Memory: 256 Mb 
Hard Drive: 700 Mb Free 
Video Memory: 64 Mb 
Video Card: Nvidia Geforce 3 / Ati Radeon 9000 
Sound Card: Directx Compatible 
Keyboard 
Mouse




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Midnight Club 2

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